Travis Monroe

Board games and books, written up whenever there is finally something to say about them.

Board game

Earthborne Rangers

★★★★★ · October 24, 2025 · Travis Monroe

Box art for Earthborne Rangers

The thing that makes Earthborne Rangers feel genuinely different from every other LCG-adjacent campaign game I own is a small design choice with a big effect, there’s no basic harm action. You’re not defaulting to violence when a challenge shows up, you’re finding a way to coexist with whatever’s in front of you, and the whole world responds to that in a way that made the game feel open in a way I wasn’t expecting from a deckbuilder with a rulebook this size.

I won’t pretend the onboarding is smooth. There are a lot of small rules that surface only when they’re relevant and never quite where you expect to find them in the index, and I spent more time than I’d like flipping back through the rulebook mid-session in the first few weeks. The tutorial specifically undersells the real game, it isolates one mechanic and lets you do things that aren’t actually possible in a full session, which left me more confused than helped the first time through. That’s a real iconography and onboarding problem the game hasn’t fully solved yet.

Once it clicks, though, the sense of space the card layout creates is unlike anything else on my shelf, missions have to be sought out rather than handed to you, and beings in the world engage with you and each other in ways that feel genuinely dynamic rather than scripted. The story is strong enough that I’d put it ahead of Arkham Horror for me, and the cooperative feel beats Marvel Champions too, less about optimizing a kill sequence, more about actually being somewhere. This is the campaign game I’m most excited to keep playing right now, rough edges and all.

#boardgames #5outof5 283 words